LG3: Analyzing a Video Game
  			Common parts of many video games:
  			
  				- Setting - where does the game take place?
 
  				- Components
 
  					
  						- What objects are stationary?
 
  						- What objects move? What direction do they move?
 
  					
  				- User Input - How does the user interact with the game?
 
  				- Scoring
  					
  						- What event adds points to the score?
 
  						- What event subtracts point from the score?
 
  						- How does the player win?
 
  						- How does the player lose?
 
  					
  				 
  			
  			
  			Example CubeField