LG3: Analyzing a Video Game
Common parts of many video games:
- Setting - where does the game take place?
- Components
- What objects are stationary?
- What objects move? What direction do they move?
- User Input - How does the user interact with the game?
- Scoring
- What event adds points to the score?
- What event subtracts point from the score?
- How does the player win?
- How does the player lose?
Example CubeField